Archive

Posts Tagged ‘games’

50 Free Online Educational Games That Are More Fun Than You’d Think | How To E-D-U

January 21st, 2010

The following games are online and they are free to use. Some need to be downloaded, and some games ask for parental or teacher guidance (or both). The games are listed alphabetically within each category by site or name game. Have fun!
(Link: 50 Free Online Educational Games That Are More Fun Than You’d Think | How To E-D-U)

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List of Flash Gaming Engines — FlashRealtime.com

January 12th, 2010

These are the libraries I personally consider highly useful for game development. Some of them are just for games – another are great complements. I am not going to write a lot about each of as they are mostly doing the same. Like collision detection, physics, tilemaps, optimized rendering, levels, sounds/volume, game states, score, some of them even multiplayer support and more. Better try demo games and see it in action.
(Link: List of Flash Gaming Engines — FlashRealtime.com)

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Adobe Flash Platform Game Technology Center

December 25th, 2009

The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games.
(Link: Adobe Flash Platform Game Technology Center)

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Obama Touts TV and Video Games as Teachers of Math and Science Skills – Chronicle of Higher Education

November 24th, 2009

Corporate donors encouraged by the Obama administration will spend at least $260-million over the next four years to help improve student achievement in mathematics and science through specially designed television programs and video games.

The plan, announced today by President Obama, will include new television programming from Sesame Street and Discovery Communications, as well as video games developed by Sony and other members of the Entertainment Software Association.
(Link: Obama Touts TV and Video Games as Teachers of Math and Science Skills – Chronicle of Higher Education)

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Quizipedia. A web quiz game using Wikipedia content

November 13th, 2009

Wikipedia is a fantastic resource. As well as a great encyclopedia, it is a gold mine of information placed in an organized structure. I’ve long been interested in how this could be exploited for applications beyond the encyclopedia; something which is allowed for in site’s Free Documentation license.

It seemed to me that a general knowledge quiz would be a superb alternative use for the data, so I set about to make a Wikipedia quiz, or ‘Quizipedia’. Mining Wikipedia would result in an array of questions from geography, history, entertainment, sports and science; in fact across all areas of human endeavor and study across the globe.
(Link: Quizipedia. A web quiz game using Wikipedia content)

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Ajax Games

November 10th, 2009

In this article you will find some links to some ajax games
All these games are implemented using Ajax technology.
Note that these games may not work correctly on IE it will be better to use Firefox browser.
(Link: Ajax Games)

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23+ Ajax Games For This Weekend

November 10th, 2009

Most of us know that Ajax is a technology that make server requests without any page refreshing, Ajax technology is used in many applications like google maps, gmail, facebook, and more.. Today I am going to round up the games that implemented using the technology Ajax, wish to cover them as much as I can, and if I missed one of them please write it in the comments.
(Link: 23+ Ajax Games For This Weekend)

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Educational Video Games With a Mix of Cool and Purpose – NYTimes.com

November 3rd, 2009

James Paul Gee, an education professor at the University of Wisconsin who was an early adviser to the software company Tabula Digita, said that in the last two years the company’s 3-D multiplayer games for math and science have evolved into exercises for improving children’s test scores as the company sought wider adoption.

Last year, Tabula Digita broke even selling subscriptions to 700 schools, said Ntiedo Etuk, its co-founder and chief executive. The subscriptions cost $7 to $20 a student for each subject. Next year the company plans to introduce a multiplayer product that parents can subscribe to for home use.

Mr. Etuk said his company’s games go beyond “skills and drills” because they reach students in a format that is relevant to them, especially because the games’ alternate universe, where children wear jetpacks, looks and feels like a real video game.
(Link: Educational Video Games With a Mix of Cool and Purpose – NYTimes.com)

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New Zoodles Games from Scholastic! | Zoodles Blog

October 28th, 2009

Zoodles now features some great games from their site! Scholastic has done a fantastic job creating content that is fun and educational, basing their games on popular books and characters that your children know and love. Nothing more satisfying than using the appeal of Harry Potter and Captain Underpants to indulge the literary senses of kids around the world! Here are the top 5 Scholastic picks from our always amazing Education Team
(Link: New Zoodles Games from Scholastic! | Zoodles Blog)

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World of Goo’s Pay What You Want Game Pricing: “Huge Success”

October 21st, 2009

The average price paid was $2.03, with a larger than usual 13% going to Paypal in transaction fees because of the way service fees are structured (larger percentages for smaller transactions). Almost 17,000 customers paid $0.01 for the game, which was the largest bar in the sales histogram (below). Closely behind, almost 16,000 purchases were between $1.00 and $1.99. A couple of spikes in the long tail occurred in the $5.00-$5.99 and $10.00-$10.99 brackets.
(Link: World of Goo’s Pay What You Want Game Pricing: “Huge Success”)

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Meez teen virtual playground integrated into MySpace | VentureBeat

October 20th, 2009

Meez has built a virtual playground for 13 million teens in the past couple of years. Now that playground is going to get a lot bigger and more crowded as Meez integrates its Meez Nation virtual world into MySpace.
(Link: Meez teen virtual playground integrated into MySpace | VentureBeat)

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With 3 million fans, Fantage formally launches virtual world for kids | VentureBeat

October 19th, 2009

They launched the free beta site in April, 2008. The site was built on Adobe Flash, with no download required. They created all sorts of clothing and accessories for the kids to choose from. By May, the site had grown to 30,000 to 40,000 users. About 70 percent are girls. They started a premium membership that cost $5.99 a month. There are no ads, since parents don’t like advertisers selling stuff to their children.

They signed up Nexon, the South Korean online game publisher that has made huge hits such as Maplestory, as a strategic partner. Nexon made a minority investment in Fantage and signed the rights to become the overseas publisher of the site.
(Link: With 3 million fans, Fantage formally launches virtual world for kids | VentureBeat)

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Create a Funky Parallax Background Effect using jQuery

September 11th, 2009

In this tutorial, we’ll be using JQuery to take a horizontally scrolling website and add a parallax scrolling background effect reminiscent of old-school 2D platform games like Sonic the Hedgehog.
(Link: Create a Funky Parallax Background Effect using jQuery)

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MagiQuest – Real-Life WoW for the Chuck E. Cheese Set

September 3rd, 2009

Startup costs for MagiQuest aren’t cheap—they range from $500,000 to $4 million. But since its 2005 launch, the franchise has expanded to 15 US cities and two locales in Japan. In August, Creative Kingdoms planned to launch a multiplayer online extension of the game, designed with the creators of Myst. The online version lets players accrue rewards and “powers” that carry over to the physical locations. The company is also trying to expand beyond sword and sorcery; it now has a dinosaur-themed hunt in Los Angeles. Cofounder Rick Briggs imagines a bright, nerdy future in which shopping malls and movie theaters are equipped with branded Star Trek or Hannah Montana quests. “This is a mobile technology platform that can work anywhere,” he says. “Well, we can’t do underwater yet, but we’re working on it.”
(Link: MagiQuest – Real-Life WoW for the Chuck E. Cheese Set)

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SuperSecret New Game Lets Tweens Grow up | GeekDad | Wired.com

August 28th, 2009

SuperSecret.Com is a new PC on-line game targeted to tweens. It’s designed not only to entertain but also help foster social interaction with their peers.In the game, players can age from eleven to eighteen, earning more privileges and responsibilities while playing games, going on quests, buying their online selves new clothes, furnishing apartments and adopting pets.
(Link: SuperSecret New Game Lets Tweens Grow up | GeekDad | Wired.com)

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