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	<title>Brent Sordyl's blog &#187; appstore</title>
	<atom:link href="http://www.sordyl.info/tag/appstore/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sordyl.info</link>
	<description>Daily links to e-Learning and Web Technology resources</description>
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		<title>iPhone Development Costs &#8211; OS X Daily</title>
		<link>http://www.sordyl.info/2010/09/08/links1/</link>
		<comments>http://www.sordyl.info/2010/09/08/links1/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 15:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>

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		<description><![CDATA[
More Complex or Recognized Brand App: $50,000-$150,000 – it was reported that the official Barack Obama app was developed in 22 days at a rate of $100-$150/hour, with roughly 500-1000 hours put into the app. The Obama app isn’t simple but it isn’t as complex as some of the other apps out there, so I [...]]]></description>
			<content:encoded><![CDATA[<p>
More Complex or Recognized Brand App: $50,000-$150,000 – it was reported that the official Barack Obama app was developed in 22 days at a rate of $100-$150/hour, with roughly 500-1000 hours put into the app. The Obama app isn’t simple but it isn’t as complex as some of the other apps out there, so I imagine some of the costs here are scaled up based purely on the recognizable brand associated with the app itself.</p>
<p>The bottom line; if you’re looking to develop either a very complicated app, or you’re a large recognized entity and looking to put out an iPhone app, it’s going to cost you some serious cash.<br />
(Link: <a class="deliciouslink" href="http://osxdaily.com/2010/09/07/iphone-development-costs/" title="iPhone Development Costs - OS X Daily" target="_blank">iPhone Development Costs &#8211; OS X Daily</a>)</p>
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		<item>
		<title>Visual Cookbook + Kitchen timers for iPhone &amp; iPod touch!</title>
		<link>http://www.sordyl.info/2010/09/07/links2/</link>
		<comments>http://www.sordyl.info/2010/09/07/links2/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 21:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[gantt]]></category>
		<category><![CDATA[iphone]]></category>

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		<description><![CDATA[
Recipes as Gantt charts, not a bad idea.
(Link: Visual Cookbook + Kitchen timers for iPhone &#038; iPod touch!)
]]></description>
			<content:encoded><![CDATA[<p>
Recipes as Gantt charts, not a bad idea.<br />
(Link: <a class="deliciouslink" href="http://kangasbros.fi/visual-cookbook/" title="Visual Cookbook + Kitchen timers for iPhone &#038; iPod touch!" target="_blank">Visual Cookbook + Kitchen timers for iPhone &#038; iPod touch!</a>)</p>
]]></content:encoded>
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		<item>
		<title>Hacker News &#8211; app for iPhone and iPod Touch</title>
		<link>http://www.sordyl.info/2010/07/01/links3/</link>
		<comments>http://www.sordyl.info/2010/07/01/links3/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 14:00:01 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[hackernews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Tired of squinting when reading comments? Frustrated with tiny voting buttons? With this app, reading Hacker News is a breeze. Catch up on the latest stories anytime and share your opinion by voting or submitting a comment. Quickly view links using our built-in browser. And as a bonus, save your eyes with Readability, an iPhone-optimized [...]]]></description>
			<content:encoded><![CDATA[<p>
Tired of squinting when reading comments? Frustrated with tiny voting buttons? With this app, reading Hacker News is a breeze. Catch up on the latest stories anytime and share your opinion by voting or submitting a comment. Quickly view links using our built-in browser. And as a bonus, save your eyes with Readability, an iPhone-optimized text formatter.<br />
(Link: <a class="deliciouslink" href="http://michaelgrinich.com/hackernews/?=awesome" title="Hacker News - app for iPhone and iPod Touch" target="_blank">Hacker News &#8211; app for iPhone and iPod Touch</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Creating eBooks for iPad with eLML using ePub Format</title>
		<link>http://www.sordyl.info/2010/05/04/links2/</link>
		<comments>http://www.sordyl.info/2010/05/04/links2/#comments</comments>
		<pubDate>Tue, 04 May 2010 23:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[authoringtools]]></category>
		<category><![CDATA[elml]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
With eLML you can now create the popular ePub-format for eBooks. This means you can view your lesson on your iPad or iPhone or any other popular eBook-reader.
(Link: Creating eBooks for iPad with eLML using ePub Format)
]]></description>
			<content:encoded><![CDATA[<p>
With eLML you can now create the popular ePub-format for eBooks. This means you can view your lesson on your iPad or iPhone or any other popular eBook-reader.<br />
(Link: <a class="deliciouslink" href="http://www.elml.org/website/en/html/output_epub.html" title="Creating eBooks for iPad with eLML using ePub Format" target="_blank">Creating eBooks for iPad with eLML using ePub Format</a>)</p>
]]></content:encoded>
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		<title>Steve Jobs on Flash: Correcting the Lies</title>
		<link>http://www.sordyl.info/2010/04/30/links3/</link>
		<comments>http://www.sordyl.info/2010/04/30/links3/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Half-Truth #1: “Adobe was the last major third party developer to fully adopt Mac OS X.”
iTunes, flagship Apple software product enabling the success of the iPod, selling over 1 billion songs, and empowering digital movie rentals, isn’t Cocoa.
(Link: Steve Jobs on Flash: Correcting the Lies)
]]></description>
			<content:encoded><![CDATA[<p>
Half-Truth #1: “Adobe was the last major third party developer to fully adopt Mac OS X.”</p>
<p>iTunes, flagship Apple software product enabling the success of the iPod, selling over 1 billion songs, and empowering digital movie rentals, isn’t Cocoa.<br />
(Link: <a class="deliciouslink" href="http://jessewarden.com/2010/04/steve-jobs-on-flash-correcting-the-lies.html" title="Steve Jobs on Flash: Correcting the Lies" target="_blank">Steve Jobs on Flash: Correcting the Lies</a>)</p>
]]></content:encoded>
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		<item>
		<title>The Secret Diary of Steve Jobs : We are removing Flash support from OS X</title>
		<link>http://www.sordyl.info/2010/04/30/links4/</link>
		<comments>http://www.sordyl.info/2010/04/30/links4/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[humor]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Also: As of some day really soon, Gawker Media Web sites will not be supported in Safari, both on iPhone OS and OS X. Purely for technology reasons. Same for advertisements sold by Google. They were fine in the PC era. But now they just look ugly. Our users don’t want them on their Macs.
(Link: [...]]]></description>
			<content:encoded><![CDATA[<p>
Also: As of some day really soon, Gawker Media Web sites will not be supported in Safari, both on iPhone OS and OS X. Purely for technology reasons. Same for advertisements sold by Google. They were fine in the PC era. But now they just look ugly. Our users don’t want them on their Macs.<br />
(Link: <a class="deliciouslink" href="http://www.fakesteve.net/2010/04/we-are-removing-flash-support-from-os-x.html" title="The Secret Diary of Steve Jobs : We are removing Flash support from OS X" target="_blank">The Secret Diary of Steve Jobs : We are removing Flash support from OS X</a>)</p>
]]></content:encoded>
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		<title>Apple Removes Teaching App From App Store, and Educators Complain &#8211; Gadgetwise Blog &#8211; NYTimes.com</title>
		<link>http://www.sordyl.info/2010/04/20/links1/</link>
		<comments>http://www.sordyl.info/2010/04/20/links1/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:00:01 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Apple generally makes news by publishing new apps, not by unpublishing them. But last week, it made some educators upset when it removed an app, Scratch Viewer, from the iTunes App Store.
Scratch Viewer was designed to let educators and others review a child’s work that was created on an iPad, iPhone or iPod Touch using [...]]]></description>
			<content:encoded><![CDATA[<p>
Apple generally makes news by publishing new apps, not by unpublishing them. But last week, it made some educators upset when it removed an app, Scratch Viewer, from the iTunes App Store.</p>
<p>Scratch Viewer was designed to let educators and others review a child’s work that was created on an iPad, iPhone or iPod Touch using the Scratch programming language, which has become popular in many schools.<br />
(Link: <a class="deliciouslink" href="http://gadgetwise.blogs.nytimes.com/2010/04/20/apple-removes-teaching-app-from-app-store-and-educators-complain/?partner=rss&#038;emc=rss" title="Apple Removes Teaching App From App Store, and Educators Complain - Gadgetwise Blog - NYTimes.com" target="_blank">Apple Removes Teaching App From App Store, and Educators Complain &#8211; Gadgetwise Blog &#8211; NYTimes.com</a>)</p>
]]></content:encoded>
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		<item>
		<title>Bill Gates Bans iTunes From Windows</title>
		<link>http://www.sordyl.info/2010/04/16/links6/</link>
		<comments>http://www.sordyl.info/2010/04/16/links6/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 14:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
“In the first place we were happy that they (Apple) deployed iTunes to Windows; we got a lot of new customers just because of that one app, but, then we heard from an inside source that they (Apple) used the EXACT SAME code-base for iTunes Mac as for Windows.
(Link: Bill Gates Bans iTunes From Windows)
]]></description>
			<content:encoded><![CDATA[<p>
“In the first place we were happy that they (Apple) deployed iTunes to Windows; we got a lot of new customers just because of that one app, but, then we heard from an inside source that they (Apple) used the EXACT SAME code-base for iTunes Mac as for Windows.<br />
(Link: <a class="deliciouslink" href="http://pluggio.com/blog/?p=244" title="Bill Gates Bans iTunes From Windows" target="_blank">Bill Gates Bans iTunes From Windows</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Kaplan MCAT and USMLE Apps Now Available on App Store</title>
		<link>http://www.sordyl.info/2010/02/23/links2/</link>
		<comments>http://www.sordyl.info/2010/02/23/links2/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 16:00:02 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Kaplan Publishing and ScrollMotion today announced a range of innovative Medical College Admissions Test (MCAT) and U.S. Medical Licensing Exam (USMLE) text book apps will be available from the App Store in February. The apps create an entirely new study experience and allow students to use iPhone or iPod touch to highlight text, take audio [...]]]></description>
			<content:encoded><![CDATA[<p>
Kaplan Publishing and ScrollMotion today announced a range of innovative Medical College Admissions Test (MCAT) and U.S. Medical Licensing Exam (USMLE) text book apps will be available from the App Store in February. The apps create an entirely new study experience and allow students to use iPhone or iPod touch to highlight text, take audio and printed notes, search content by topic or type, take quizzes, navigate efficiently and more.<br />
(Link: <a class="deliciouslink" href="http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&#038;newsId=20100211006117&#038;newsLang=en" title="Kaplan MCAT and USMLE Apps Now Available on App Store" target="_blank">Kaplan MCAT and USMLE Apps Now Available on App Store</a>)</p>
]]></content:encoded>
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		<item>
		<title>FlexyCore &#8211;  develop iPhone applications in Java</title>
		<link>http://www.sordyl.info/2010/02/08/links2/</link>
		<comments>http://www.sordyl.info/2010/02/08/links2/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 15:00:04 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[java]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
iSpectrum:
Java for iPhone
Turn your Eclipse in a Java iPhone application development environment !
FlexyCore is pleased to introduce iSpectrum to the Java community. Develop and debug your iPhone native application in Java under Eclipse IDE or port your existing applications or libraries to iPhone market. Enjoy!
(Link: FlexyCore &#8211;  develop iPhone applications in Java)
]]></description>
			<content:encoded><![CDATA[<p>
iSpectrum:<br />
Java for iPhone<br />
Turn your Eclipse in a Java iPhone application development environment !<br />
FlexyCore is pleased to introduce iSpectrum to the Java community. Develop and debug your iPhone native application in Java under Eclipse IDE or port your existing applications or libraries to iPhone market. Enjoy!<br />
(Link: <a class="deliciouslink" href="http://www.flexycore.com/" title="FlexyCore -  develop iPhone applications in Java" target="_blank">FlexyCore &#8211;  develop iPhone applications in Java</a>)</p>
]]></content:encoded>
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		<item>
		<title>The Easiest Way to Build your First iPhone App &#124; Nettuts+</title>
		<link>http://www.sordyl.info/2010/01/29/links2/</link>
		<comments>http://www.sordyl.info/2010/01/29/links2/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 13:00:04 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
PhoneGap is an open-source framework that can turn any web app into a native app for iPhone, BlackBerry and Android. It pulls off this trick by running your web code in a UIWebView, an embedded instance of Safari without the toolbars and buttons of the standalone Safari app. PhoneGap then extends this basic functionality by [...]]]></description>
			<content:encoded><![CDATA[<p>
PhoneGap is an open-source framework that can turn any web app into a native app for iPhone, BlackBerry and Android. It pulls off this trick by running your web code in a UIWebView, an embedded instance of Safari without the toolbars and buttons of the standalone Safari app. PhoneGap then extends this basic functionality by mapping features of the iPhone SDK to JavaScript objects you can call in your web code, so you can easily add features like GPS, camera, contacts, vibration, SQLLite and accelerometer support. And when you&#8217;re ready to distribute your app, PhoneGap 0.80 is Apple-approved!<br />
(Link: <a class="deliciouslink" href="http://net.tutsplus.com/tutorials/html-css-techniques/the-easiest-way-to-build-your-first-iphone-app/" title="The Easiest Way to Build your First iPhone App | Nettuts+" target="_blank">The Easiest Way to Build your First iPhone App | Nettuts+</a>)</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>iSites – Create your app right now. Revise on the fly.</title>
		<link>http://www.sordyl.info/2010/01/21/links4/</link>
		<comments>http://www.sordyl.info/2010/01/21/links4/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 15:00:03 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
What is iSites?
iSites enables you to create and self-manage apps for multiple smart phones (iPhone, Android) from one place.
(Link: iSites – Create your app right now. Revise on the fly.)
]]></description>
			<content:encoded><![CDATA[<p>
What is iSites?</p>
<p>iSites enables you to create and self-manage apps for multiple smart phones (iPhone, Android) from one place.<br />
(Link: <a class="deliciouslink" href="http://isites.us/" title="iSites – Create your app right now. Revise on the fly." target="_blank">iSites – Create your app right now. Revise on the fly.</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How the iPhone Changed Kayak’s Business – GigaOM</title>
		<link>http://www.sordyl.info/2009/12/10/links1/</link>
		<comments>http://www.sordyl.info/2009/12/10/links1/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 22:00:03 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
the Kayak iPhone app has had 600,000 downloads since February, and currently 5 percent of Kayak’s total search volume takes place on the iPhone
(Link: How the iPhone Changed Kayak’s Business – GigaOM)
]]></description>
			<content:encoded><![CDATA[<p>
the Kayak iPhone app has had 600,000 downloads since February, and currently 5 percent of Kayak’s total search volume takes place on the iPhone<br />
(Link: <a class="deliciouslink" href="http://gigaom.com/2009/12/09/how-the-iphone-changed-kayaks-business/?utm_source=twitterfeed&#038;utm_medium=twitter" title="How the iPhone Changed Kayak’s Business – GigaOM" target="_blank">How the iPhone Changed Kayak’s Business – GigaOM</a>)</p>
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		<item>
		<title>ICTAC MEMO iPhone Apps for Education</title>
		<link>http://www.sordyl.info/2009/12/08/links5/</link>
		<comments>http://www.sordyl.info/2009/12/08/links5/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 16:00:04 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[tweet]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[(Link: ICTAC MEMO iPhone Apps for Education)
]]></description>
			<content:encoded><![CDATA[<p>(Link: <a class="deliciouslink" href="http://www.scribd.com/doc/23745742/ICTAC-MEMO-iPhone-Apps-for-Education" title="ICTAC MEMO iPhone Apps for Education" target="_blank">ICTAC MEMO iPhone Apps for Education</a>)</p>
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		<title>Gamasutra: Adam Saltsman&#8217;s Blog &#8211; Bytes: The 0.99 Problem</title>
		<link>http://www.sordyl.info/2009/12/07/links1/</link>
		<comments>http://www.sordyl.info/2009/12/07/links1/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 16:00:04 +0000</pubDate>
		<dc:creator>BrentSordyl</dc:creator>
				<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
Since launching two months ago, though, I&#8217;ve had more time to think about the decision, and the more I think about it, the more I realize that we really didn&#8217;t have a choice.  So, using the conflict above and a little maths, I would like to quickly explain why, as a developer, pricing your [...]]]></description>
			<content:encoded><![CDATA[<p>
Since launching two months ago, though, I&#8217;ve had more time to think about the decision, and the more I think about it, the more I realize that we really didn&#8217;t have a choice.  So, using the conflict above and a little maths, I would like to quickly explain why, as a developer, pricing your game at $0.99 is actually far more risky than pricing it at $1.99 or higher, using something like Canabalt (popular, self-published, self-marketed, NOT a top 10 hit) as an example.<br />
(Link: <a class="deliciouslink" href="http://www.gamasutra.com/blogs/AdamSaltsman/20091206/3743/Bytes_The_099_Problem.php" title="Gamasutra: Adam Saltsman's Blog - Bytes: The 0.99 Problem" target="_blank">Gamasutra: Adam Saltsman&#8217;s Blog &#8211; Bytes: The 0.99 Problem</a>)</p>
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